Support Center

Find answers to common questions and get the help you need to make the most of our app.

User Guide

Getting started

  • Open the app and you’ll see a MeshGradient preview and an editable grid of Bezier points.

Editing the mesh

  • Select and move points: Click a point to select; drag to reposition. Drag handles to shape curves.
  • Add rows/columns: Use the toolbar tools to insert rows or columns where needed.
  • Colors: Select one or more points, then pick colors from the palette; use Favorites for quick reuse.
  • Randomize: Use the Randomize panel to quickly generate new color distributions.

Selection modes:

  • Selection Tool: Click to select, Shift-click to multi-select, drag selected points to move them together.
  • Direct Selection Tool: Edit a single point’s Bezier handles precisely; handles are visible for the active point.

Modifier keys while editing control points:

  • Shift: Constrain movement to the dominant axis (horizontal or vertical) for straighter curves.
  • Option (Alt): Symmetric handle mode – move one handle and mirror magnitude/direction on the opposite handle.
  • Control: Aligned handle mode – keep handles colinear while allowing different lengths (smooth C1 continuity).
  • No modifier: Free handle editing – move handles independently.

Tips:

  • Use Selection Tool for layout and multi-point moves; switch to Direct Selection for curvature finesse.
  • Combine Shift with Option/Control for constrained symmetrical edits.

Resources

Exporting

  • Image (PNG):
    • Open Export, choose Image.
    • Set width/height. Preview updates to match aspect ratio.
    • Click Export Image to save a PNG.
  • Swift Code:
    • Open Export, choose Swift Code.
    • Toggle Inline/View as needed.
    • Click Copy or Export File to use directly in iOS/macOS projects.
  • WebGL (HTML):
    • Open Export, choose WebGL.
    • Pick color interpolation (Bilinear/Bicubic) and quality (steps).
    • Click Generate Preview to see it in the embedded browser.
    • Copy: Use Copy to put a complete, ready‑to‑paste HTML snippet on the clipboard.
    • Export WebGL to save a standalone HTML file.

Tips

  • Keep grids modest (e.g., 3–6 per side) for easier control; raise tessellation steps in WebGL for smoother curves.
  • For production Swift, start with Inline off (View mode) for cleaner code reuse.
  • PNG size scales with pixels; use preview info to pick a reasonable export size.

Send Feedback

Use the “Report a Bug” button in the bottom‑right corner to send feedback directly to our team.